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1994-04-05
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<H2><A ID="SECTION000111000000000000000">
Ships</A>
</H2>
Ships are given with their type, hull weight, loading
capacity, retro thruster acceleration, main thruster acceleration, number of
crew members, number of gun mountings, number of missile pylons, jump
distances for different drive classes, possibility to mount a fuel scoop,
the initial drive class and the price. Values that differ from the manual
are marked with a frame.
<P>
<DIV class="CENTER">
<FONT SIZE="-1"><#453#>
Type ;SPMamp; Hull ;SPMamp; Cap ;SPMamp; Re ;SPMamp; Mn ;SPMamp; Cr ;SPMamp; Gn ;SPMamp; Ms ;SPMamp; Drive ;SPMamp; FS ;SPMamp; Cl ;SPMamp; Pr
<BR> <#453#>
<#455#>Ship Reference<#455#> <A ID="tab:ships"><tex2html_anchor_mark></A></FONT><BR>
<tex2html_image_mark>#supertabular457#
<BR><FONT SIZE="-1">
</FONT></DIV>
<P>
The drives for Imperial Courier and Imperial Trader are fixed and not
changeable. The Interplanetary Drive of the Lifter cannot be removed to add a
jump drive.
<P>
The Lynx Bulk Carrier and the Long Range Cruiser can both sometimes be seen
in the near of space stations. They don't seem to move but if I remember
right, the Lynx Bulk Carriers at least answer your communication. Long Range
Cruisers seem to be abandoned and are only good for hide and seek games with
the Vipers of the local police or for target practice. I know of no
opportunity to buy one of the ships.
<P><BR>
<P>